Build a Plane Script 2025

Build A Plane Script is a powerful Lua-based automation tool specially designed for the Roblox game Build A Plane. This script is completely free and keyless, making it easy for both beginners and pro players to boost their gameplay without any extra steps.

With this script, you can automate repetitive tasks like farming, racing, upgrading, and buying—allowing you to progress faster and easily climb the leaderboards.

Build A Plane Script is a custom Lua code that unlocks advanced features in the Roblox game Build A Plane. By using this script, players gain access to premium functions that normal users do not have—giving you a big advantage over your competition.

In Build A Plane, your main goal is to build and customize a plane using functional parts and take part in races or challenges. This script helps you automate most of that process—saving time and maximizing your progress.

1

⚙️ Auto Farm

Automatically collect coins and in-game currency while focusing on other tasks. It runs in the background and boosts your earnings without effort.

2

🏁 Auto Race

Automatically enters and completes races, helping you win consistently and collect more rewards without needing to control every move.

3

🛒 Auto Buy

Instantly purchases plane parts, tools, and items as soon as you have enough currency—saving time and keeping your gameplay smooth.

4

🔧 Auto Upgrade

Automatically upgrades your plane’s parts to their best version, keeping you ahead of the competition with zero manual work.

5

📈 Fast Progression

With farming, racing, and upgrades all automated, you rank up much faster and reach the top of the leaderboards quickly.

6

📱💻 Works on Mobile & PC

Fully optimized to run smoothly on both mobile devices and PC, giving you a flexible and hassle-free experience.

🛠️ Automatically lifts the plane when a certain speed is reached.

local plane = script.Parent
local velocity = plane:FindFirstChild("BodyVelocity")while true do
wait(0.1)
if plane.Velocity.Magnitude > 60 then
velocity.Velocity = Vector3.new(0, 80, 0)
end
end

🛠️ Deploys landing gear below 20 m/s speed.

local gear = script.Parent:FindFirstChild("LandingGear")

while true do
wait(0.2)
if script.Parent.Velocity.Magnitude < 20 then
gear.Transparency = 0
else
gear.Transparency = 1
end
end
local plane = script.Parent

while true do
wait(0.05)
plane.Orientation = Vector3.new(0, plane.Orientation.Y, 0)
end

🛠️ Allows WASD key bindings to control pitch and roll.

local userInput = game:GetService("UserInputService")
local bodyGyro = script.Parent:FindFirstChild("BodyGyro")

userInput.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(math.rad(-5), 0, 0)
elseif input.KeyCode == Enum.KeyCode.S then
bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(math.rad(5), 0, 0)
elseif input.KeyCode == Enum.KeyCode.A then
bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(0, 0, math.rad(5))
elseif input.KeyCode == Enum.KeyCode.D then
bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(0, 0, math.rad(-5))
end
end)

🛠️ Throttle increases/decreases based on keyboard input.

local thrust = script.Parent:FindFirstChild("BodyThrust")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Up then
thrust.Force = thrust.Force + Vector3.new(0, 0, -50)
elseif input.KeyCode == Enum.KeyCode.Down then
thrust.Force = thrust.Force - Vector3.new(0, 0, -50)
end
end)
local engine = script.Parent:FindFirstChild("Engine")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
engine:Destroy()
end
end)
local plane = script.Parent

while true do
wait(0.05)
plane.Orientation = Vector3.new(plane.Orientation.X, 0, plane.Orientation.Z)
end
local UIS = game:GetService("UserInputService")
local gyro = script.Parent:FindFirstChild("BodyGyro")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
gyro.CFrame *= CFrame.Angles(math.rad(-3), 0, 0)
elseif input.KeyCode == Enum.KeyCode.S then
gyro.CFrame *= CFrame.Angles(math.rad(3), 0, 0)
elseif input.KeyCode == Enum.KeyCode.A then
gyro.CFrame *= CFrame.Angles(0, 0, math.rad(3))
elseif input.KeyCode == Enum.KeyCode.D then
gyro.CFrame *= CFrame.Angles(0, 0, math.rad(-3))
end
end)
local thrust = script.Parent:FindFirstChild("BodyThrust")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Up then
thrust.Force += Vector3.new(0, 0, -100)
elseif input.KeyCode == Enum.KeyCode.Down then
thrust.Force -= Vector3.new(0, 0, -100)
end
end)
local engine = script.Parent:FindFirstChild("Engine")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
engine:Destroy()
end
end)
local gyro = script.Parent:FindFirstChild("BodyGyro")

while true do
wait(0.2)
if script.Parent.Velocity.X > 5 then
gyro.CFrame *= CFrame.Angles(0, 0, math.rad(-2))
elseif script.Parent.Velocity.X < -5 then
gyro.CFrame *= CFrame.Angles(0, 0, math.rad(2))
end
end
local reverse = script.Parent:FindFirstChild("ReverseThrust")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.B then
reverse.ThrustEnabled = not reverse.ThrustEnabled
end
end)
local flap = script.Parent:FindFirstChild("Flap")

while true do
wait(0.2)
if script.Parent.Velocity.Magnitude > 40 then
flap.Rotation = Vector3.new(0, 0, 10)
else
flap.Rotation = Vector3.new(0, 0, 0)
end
end
local afterburner = script.Parent:FindFirstChild("Afterburner")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
afterburner.Enabled = true
end
end)

UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
afterburner.Enabled = false
end
end)
local gyro = script.Parent:FindFirstChild("BodyGyro")

while true do
wait(0.3)
if script.Parent.Velocity.Magnitude > 60 then
gyro.CFrame *= CFrame.Angles(math.rad(-1), 0, 0)
end
end

16. No-Fly-Zone Auto Kill

local plane = script.Parent

while true do
wait(0.2)
if plane.Position.Y > 2000 then
plane:Destroy()
end
end

17. Fuel Consumption Script

local fuel = 100
local plane = script.Parent

while fuel > 0 do
wait(1)
fuel -= 1
print("Fuel Left: ", fuel)
end

plane:Destroy()

18. Engine Smoke Trail

local smoke = Instance.new("Smoke", script.Parent)
smoke.Color = Color3.new(0.2, 0.2, 0.2)
smoke.Size = 5
smoke.RiseVelocity = 3

19. PID Controller for Autopilot (Python)

class PIDController:  
def __init__(self, Kp, Ki, Kd):
self.Kp, self.Ki, self.Kd = Kp, Ki, Kd
self.prev_error = 0
self.integral = 0

def update(self, setpoint, measured, dt):
error = setpoint - measured
self.integral += error * dt
derivative = (error - self.prev_error) / dt
output = self.Kp * error + self.Ki * self.integral + self.Kd * derivative
self.prev_error = error
return output

# Simulate altitude hold
pid = PIDController(0.5, 0.01, 0.1)
altitude = 1000
for _ in range(100):
control = pid.update(1000, altitude, 0.1)
altitude += control * 0.1

20. Finite Element Analysis (FEA) for Wings

% Simplified Wing FEA  
E = 69e9; % Aluminum Young's Modulus (Pa)
I = 0.0001; % Moment of Inertia (m⁴)
load = 5000; % N
length = 5; % meters
deflection = (load * length^3) / (3 * E * I);
disp(['Wing Deflection: ', num2str(deflection), ' meters']);

21. PID Controller for Autopilot (Python)

class PIDController:  
def __init__(self, Kp, Ki, Kd):
self.Kp, self.Ki, self.Kd = Kp, Ki, Kd
self.prev_error = 0
self.integral = 0

def update(self, setpoint, measured, dt):
error = setpoint - measured
self.integral += error * dt
derivative = (error - self.prev_error) / dt
output = self.Kp * error + self.Ki * self.integral + self.Kd * derivative
self.prev_error = error
return output

# Simulate altitude hold
pid = PIDController(0.5, 0.01, 0.1)
altitude = 1000
for _ in range(100):
control = pid.update(1000, altitude, 0.1)
altitude += control * 0.1

22. Wing Loading

% Wing Loading Calculator (kg/m²)  
mass = 1000; % kg
wing_area = 20; % m²
wing_loading = mass / wing_area;
disp(['Wing Loading: ', num2str(wing_loading), ' kg/m²']);

23.Flight Simulation Script (Python)

import numpy as np  
import matplotlib.pyplot as plt

class Aircraft:
def __init__(self, mass, wingspan, airfoil_coeff, thrust):
self.mass = mass # kg
self.wingspan = wingspan # meters
self.lift_coeff = airfoil_coeff
self.thrust = thrust # Newtons
self.velocity = 0
self.altitude = 0

def calculate_lift(self, air_density=1.225):
# Lift = 0.5 * density * velocity² * wing_area * lift_coefficient
wing_area = self.wingspan ** 2 * 0.8 # Approximate
lift = 0.5 * air_density * (self.velocity ** 2) * wing_area * self.lift_coeff
return lift

def update_flight(self, time_step=1):
gravity = 9.81 * self.mass
lift = self.calculate_lift()
net_force = self.thrust + lift - gravity
acceleration = net_force / self.mass
self.velocity += acceleration * time_step
self.altitude += self.velocity * time_step
return self.altitude

# Simulation
plane = Aircraft(mass=1000, wingspan=10, airfoil_coeff=1.2, thrust=15000)
time_steps = np.arange(0, 60, 0.1)
altitude_history = [plane.update_flight(0.1) for _ in time_steps]

# Plotting
plt.plot(time_steps, altitude_history)
plt.xlabel("Time (s)")
plt.ylabel("Altitude (m)")
plt.title("Aircraft Climb Simulation")
plt.grid()
plt.show()

24. Engine Fire Effect

Description: Shows a fire effect when the engine health drops below 20%.

if engine.Health < 20 then
local fire = Instance.new("Fire")
fire.Size = 5
fire.Parent = enginePart
end

25. Cockpit Camera View

Description: Switches to first-person cockpit view.

function switchToCockpit()
local cam = workspace.CurrentCamera
cam.CameraSubject = cockpitSeat
cam.CameraType = Enum.CameraType.Attach
end

26. Pitch Control (Up/Down)

Description: Tilts the plane nose up or down.

UserInputService.InputChanged:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(-0.05, 0, 0)
elseif input.KeyCode == Enum.KeyCode.S then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(0.05, 0, 0)
end
end)

27. Roll Control (Left/Right)

Description: Rolls the plane left or right.

if input.KeyCode == Enum.KeyCode.A then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(0, 0, 0.05)
elseif input.KeyCode == Enum.KeyCode.D then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(0, 0, -0.05)
end

28. Yaw Control (Rudder Movement)

Description: Rotates the plane left or right on the Y-axis.

if input.KeyCode == Enum.KeyCode.Q then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(0, -0.05, 0)
elseif input.KeyCode == Enum.KeyCode.E then
plane.BodyGyro.CFrame = plane.BodyGyro.CFrame * CFrame.Angles(0, 0.05, 0)
end

29. Toggle Afterburner (for jet planes)

Description: Doubles thrust when activated.

afterburnerActive = not afterburnerActive
thrust = afterburnerActive and maxThrust * 2 or maxThrust

30. Brake Key Script

Description: Slows the plane quickly on ground.

if input.KeyCode == Enum.KeyCode.B then
throttle = 0
brakeForce.Enabled = true
end

31. Basic Forward Thrust Control

Description: Moves the plane forward when “W” is pressed.

local thrust = 100
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
plane.BodyVelocity.Velocity = plane.CFrame.LookVector * thrust
end
end)

32. Backward Braking Script

Description: Slows down the plane when “S” is pressed.

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.S then
plane.BodyVelocity.Velocity = plane.BodyVelocity.Velocity * 0.5
end
end)

33.Roll Left/Right Controls

Description: Rolls plane left/right using “A” and “D”.

local rollSpeed = 2
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.A then
plane.CFrame = plane.CFrame * CFrame.Angles(0, 0, math.rad(rollSpeed))
elseif input.KeyCode == Enum.KeyCode.D then
plane.CFrame = plane.CFrame * CFrame.Angles(0, 0, -math.rad(rollSpeed))
end
end)

34. Pitch Up/Down Controls

Description: Controls vertical direction using arrow keys.

local pitchSpeed = 2
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Up then
plane.CFrame = plane.CFrame * CFrame.Angles(math.rad(-pitchSpeed), 0, 0)
elseif input.KeyCode == Enum.KeyCode.Down then
plane.CFrame = plane.CFrame * CFrame.Angles(math.rad(pitchSpeed), 0, 0)
end
end)

35. Smooth Control Interpolation

Description: Adds smoothness to movement controls.

local runService = game:GetService("RunService")
local direction = Vector3.new()

runService.RenderStepped:Connect(function()
plane.BodyVelocity.Velocity = plane.CFrame:VectorToWorldSpace(direction)
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
direction = Vector3.new(0, 0, -100)
end
end)

36. Auto-Level Plane

Description: Automatically stabilizes the plane.

local gyro = plane:FindFirstChild("BodyGyro")
if gyro then
gyro.CFrame = CFrame.new(Vector3.new(), plane.CFrame.LookVector)
end

37. Toggle Mouse Flight Mode

Description: Plane moves based on mouse direction.

game:GetService("RunService").RenderStepped:Connect(function()
local mouse = game.Players.LocalPlayer:GetMouse()
local dir = (mouse.Hit.p - plane.Position).Unit
plane.CFrame = CFrame.new(plane.Position, plane.Position + dir)
end)

38. Boost Speed on Shift

Description: Temporarily increases speed when “Shift” is held.

local boost = false
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
boost = true
plane.BodyVelocity.Velocity = plane.BodyVelocity.Velocity * 2
end
end)

game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
boost = false
plane.BodyVelocity.Velocity = plane.BodyVelocity.Velocity * 0.5
end
end)

39. Emergency Stop (Spacebar)

Description: Halts plane instantly (not realistic, for debugging).

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
plane.BodyVelocity.Velocity = Vector3.new(0, 0, 0)
end
end)

40. Invert Controls Toggle

Description: Inverts pitch control for simulation-style flying.

local inverted = false
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.I then
inverted = not inverted
end
end)

-- Use `inverted` in pitch control logic

1. Install Roblox Studio

First, ensure you have Roblox Studio installed. This is the official development environment for creating and testing Roblox games.

🔗 Download Roblox Studio

Build a Plane Script

2. Open or Create Your Game

  • Launch Roblox Studio.
  • Either open your existing “Build a Plane” game or create a new Baseplate template.

3. Insert a Script Object

Build a Plane Script Use
  • Right-click on the object you want the script to control (e.g., a plane model).
  • Choose Insert Object → Script.
  • Paste the desired script code into the script editor.

4. Adjust Parameters

Many scripts include customizable values like speed, lift, fuel, or colors. Adjust these to suit your plane’s design.

Build a Plane Max Speed or Money

5. Test in Play Mode

  • Click Play or F5 to enter test mode.
  • Make sure your scripts are working as expected (e.g., the plane takes off, fuel depletes, camera follows).

6. Fix Errors If Any

Check the output panel for any red error messages. If needed, tweak your Lua syntax or object references.

7. Publish Your Game

Once all scripts are in place and working:

  • Go to File → Publish to Roblox As…
  • Fill in your game’s name, description, and settings.
  • Click Create or Update.

Frequently Asked Questions (FAQs)

Q1. Do these scripts work on all plane models?
Q2. Can I use these scripts in multiplayer games?
Q3. Will these scripts get me banned?
Q4. Can I combine multiple scripts into one?